export const HemisLight_rel = /*wgsl*/ `
#if ~{def.hemisLight}
if(material.refuseLight==1.0){
    output.color = vec4(output.color.xyz, output.color.a);
}else{
    output.color = vec4(output.color.xyz + calc_hemisphereLight(hemisLight, normal, material.color.xyz), output.color.a);
}
#endif`